Everday Empowerment?
Everyday Empowerment? Videogames in the Developing World: A Case Study of
Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players.
Everyday Empowerment? Videogames in the Developing World: A Case Study of
Posted by Tom at 5:16 pm 0 comments
I guess I hadn't got around to telling y'all that I got accepted to the conference in Toronto! Great news. Sent of another abstract to a book called Adolescent Medievalism: The Past Packaged for Children and Young Adults, here is the abstract:
Rethinking History: Playing with ‘Historical Authenticity’ in Videogames.
Posted by Tom at 4:20 pm 0 comments
I've been staying up late playing Knights of Honour, the new game from Paradox. It's pretty interesting, with a big focus on micro-management (opposite to the usual trend in strategy games). It has a 'retro' aesthetic, kind looks like a more pretty, less garish version of the first Age of Empires. It really difficult, I'm still getting my ass kicked on easy, need to learn to pay more attention to the politics going on at the kingdom-to-kingdom level outside my own sphere.
Posted by Tom at 12:32 am 0 comments