Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players.

Wednesday, February 01, 2006

New Project

A new research team made up of myself Aravindhan Kinniah, and Michael Dieter have begun the process of writing up the data from a project started in July 2005 on World of Warcraft players in Melbourne Australia.

About Me

This blog started as a PhD blog, for my project 'Global Rhythms: Video games and the Transformation of Play'. It finally become a book. This is a "historic" record of the trials a tribulations.