Rethinking History: Playing with ‘Historical Authenticity’ in Videogames.
Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players.
Monday, December 19, 2005
And Today....
I guess I hadn't got around to telling y'all that I got accepted to the conference in Toronto! Great news. Sent of another abstract to a book called Adolescent Medievalism: The Past Packaged for Children and Young Adults, here is the abstract:
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