Everyday Empowerment? Videogames in the Developing World: A Situated Study of
In her groundbreaking book Playing with Power in Movies, Television, and Videogames: From Muppet Babies to Teenage Mutant Ninja Turtles Marsha Kinder maintains that the interactive nature of videogames gives children a sense of empowerment. A key caveat that she places on this sense of empowerment is that it is linked to acts of consumption, both within the game, and outside the game. Kinder locates this phenomenon of empowerment through the play and consumption of videogames in a global context. In this paper, I will re-evaluate Kinder’s claims in the light of the inequality of the power relations between the global videogame industry and their audience. In order to do this I will turn to the ethnographic data gained during fieldwork in
The conference is subtitled 'Local, National and Global Carribean Popular Culture', as I recall Venezuela is on the Carribean so its vaguely relevant, and at least the conference is in Melbourne.