Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players.

Sunday, March 04, 2007

And the Big News...

I scored a gig with Christian (McCrea) and Darshana (Jayemanne) guest editing issue 13 of Refractory: A Journal of Entertainment Media. Which has to be ready for upload by August 1st (Ulp!!!).

Still figuring out the theme within the general topic (videogames of course).

1 comment:

Julian said...

Hey, that's great news. I can't say I was aware of this journal beforehand, but it certainly looks interesting. I'd love to contribute something, but I don't think I have the capacity. Still, best of luck with the issue, although with Darshana and Christian on board (both of which I am having great conversations with over at Gameology and on the Gamesnetwork list, respectively), I am sure it'll turn out great.

About Me

This blog started as a PhD blog, for my project 'Global Rhythms: Video games and the Transformation of Play'. It finally become a book. This is a "historic" record of the trials a tribulations.