Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players.

Friday, January 06, 2006

New Head of Program

I was down at the pub last night having a beer with a couple of colleagues and as I walked out I happened to bump into Sean Cubitt. Now that was unexpected, he should be in New Zealand! Well it transpires that he will become the new head of the Media and Communications Program at the University of Melbourne. So a new year and a bit of a change here at the rather strange institution that is the media and communications program. Good for me.

But well I hope things stay cool at the Screen Media Department at the University of Waikato (Sean's old haunt). It was nice to know that there was a University somewhere in Australasia that was keeping it real with Games Studies. Their media lab was cool, and they were pumping out the old research.

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About Me

This blog started as a PhD blog, for my project 'Global Rhythms: Video games and the Transformation of Play'. It finally become a book. This is a "historic" record of the trials a tribulations.