Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players.

Sunday, January 20, 2008

Good News

Dean Chan also invited me to be on his panel at the Asian Studies Association of Australia conference in Melbourne next July, the theme of which will be popular culture. Its gonna be refereed (stoked).

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About Me

This blog started as a PhD blog, for my project 'Global Rhythms: Video games and the Transformation of Play'. It finally become a book. This is a "historic" record of the trials a tribulations.