Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players.
Wednesday, January 19, 2005
- Draft Copy of Thesis Chapter
- The Urbz
- Profiling Videogame Scholars in New Zealand
- A Day in the Life of Stewart Woods
- Up All Night
- How do you spell Xbox?
- Profiling Dr Aphra Kerr
- Gaming Subcultures
- Sean Cubitt's New Book: The Cinema Effect
- The Introduction To Rethinking Computer Games (My ...
- Drew Davidson
- I Go International
- On The Trials and Tribulations of Studying Compute...
- Playing the Past Abstract
- PCA/ACA Conference Abstract
- ▼ January (15)