Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players.

Wednesday, January 19, 2005

Drew Davidson

Check out Drew's Website

He's working on a bunch of computer games and new media projects. He wrote the August '03 column for the Ivory Tower Games and Rhetoric.

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About Me

This blog started as a PhD blog, for my project 'Global Rhythms: Video games and the Transformation of Play'. It finally become a book. This is a "historic" record of the trials a tribulations.