Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players.

Wednesday, January 19, 2005

I Go International

Monique de Haas of the Netherlands cites my work in her policy paper Crossmedia Communication in the Dynamic Knowledge Society that was presented to the European Commission in November last year. Here's a link to the Pdf:

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About Me

This blog started as a PhD blog, for my project 'Global Rhythms: Video games and the Transformation of Play'. It finally become a book. This is a "historic" record of the trials a tribulations.