Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players.

Friday, January 21, 2005

Sean Cubitt's New Book: The Cinema Effect

Here is a review of Sean Cubitt's latest book The Cinema Effect. If Sean's past two publications on digital cinema, [that can be found in New screen media : cinema/art/narrative (2001) edited by Martin Rieser and Andrea Zapp, and The new media book (2002) edited by Dan Harries - both publishe BFI publishing, London], are indicative of the argument he will develop in The Cinema Effect then this book could be a very important one for theorists of 'new' media in general, especially vis-a-vis Sean discussion of the shift from narrative to spatiality that he has developed in those afermentioned publications.

Congradulations Sean!

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About Me

This blog started as a PhD blog, for my project 'Global Rhythms: Video games and the Transformation of Play'. It finally become a book. This is a "historic" record of the trials a tribulations.