Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players.

Saturday, January 22, 2005

Profiling Dr Aphra Kerr

Dr Kerr has been involved in some big research projects on games at the Dublin City University. Where she co-authored the reprt 'New Media New Pleasures?' with Drs Roddy Flynn and Pat Brereton, and Julian Kucklich (of sept '04 'Ludology Controversy').

Aphra runs another website of resources for games developers in Ireland.

Her personal website inlcudes links to some of her other games/digital media based research. Her site also includes links to most of her publications in this area. How I discovered her was through an Article in Convergence 9(1) 'Revisiting Globalisation through the Movie and Digital Games Industries' co-auther with Roddy Flynn, which naturally was of interest to me because of my case studies in Venezuela and Australia.

Another link I found on Aphra's site led my to this very interesting piece from the Irish Communication Review 9 'Live Life to the Power of PS2': Locating the digital games industry in the new media environment.

Another useful contribution Aphra has made is ‘ 'Women Just Want to Have Fun: A Study of Adult Female Gamers’ Paper presented at Level Up, 2003.

Aphra is now at the University of Ulster (that's in the UK) at the Centre for Media Research.

Thanks for the additional links Aphra!

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About Me

This blog started as a PhD blog, for my project 'Global Rhythms: Video games and the Transformation of Play'. It finally become a book. This is a "historic" record of the trials a tribulations.