Abstract - Place and Identity
Place and Identity in Global Networks: a Cross-Cultural Examination of Gunbound
Gunbound is a free Internet-based computer game, that is made by the Korean company Softnyx, which is popular in many parts of the globe. Taking Gunbound as a case study, my research explores gaming as a global and transnational phenomena, in particular the flow of gaming products from the North to the South, and the new assemblages of networks that this flow allows. Using data gathered during ethnographic fieldwork in
Keywords: Identity, Transnational, Ethnography,
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