Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players.

Saturday, November 26, 2005

Lazarus Post

Well its been a long time since I've made a proper post here. I've been pretty busy since I cam back from Caracas at the end of July. Tutoring media futures at Melbourne Uni and lecturing Perspectives in Communication at Victoria Uni. I also made a number of guest lectures at Swinburne, Melbourne and Victoria Unis. And have presented three times various aspects of my data (all at in house forums unfortunately). At the same time I've been writing up my field work: expect to see something soon here on that, and working on some chapters and publications.

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About Me

This blog started as a PhD blog, for my project 'Global Rhythms: Video games and the Transformation of Play'. It finally become a book. This is a "historic" record of the trials a tribulations.