Of Sins, Vices and Pecados: The Cultural Context of Videogame Play
Using a case study of Grand Theft Auto 3: Vice City this paper will examine the cultural context of videogame consumption in
It was promptly (and politely) declined, as the editor wished to focus on "essays that specifically addressed a Grand Theft Auto game from a defined theoretical perspective". I'm pretty sure he got about 1000 abstracts considering just about every paper at the PCA/ACA conference was on GTA. In fact theres a big scandal about the 'Hot Coffee' scences in Australia at the moment, thats got a special panel devouted to it at the IE in Sydney this weekend (that I couldn't go to - because no $$$). In fact I'm starting to the GTA can stand in for computer games as a whole... Grand Theft Auto Studies, sounds cool? I mean it's not like it's a lame game, but I'm kinda over it... ...I guess every academic is just studying what the kids are playing (it means they can watch them over their shoulder rather than playing them, themselves!!), and games like Grim Fandango are irrelevant and researching them could not possibly reveal anything about computer games.
Anyway I'm happy because it means I don't have to write it right now, although I'm working on something to do with GTA because I just got so much data about it on my fieldwork in Venezuela.