Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players.

Saturday, September 16, 2006

Situated Play - I'm Part of a Meme

It turns out that other scholars out there, namely those that select the topic for the 2007 DiGRA conference are also interested in the context(s) in which gaming takes place, however, they called this 'Situated Gaming'. Nice for me, a new key word and a sense of validation in the value of my project and the direction its been taking over the write-up period.
Starting to think maybe I should join them, so many things to spend money on. Darshana went to the conference they had last year in Vancover and said it was pretty cool, I think I was in Venezuela at the time, or maybe stuck in Melbourne teaching.

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About Me

This blog started as a PhD blog, for my project 'Global Rhythms: Video games and the Transformation of Play'. It finally become a book. This is a "historic" record of the trials a tribulations.