Stayed up late last night writing this abstract for the Mobile Media conference in Sydney next year. Was pretty interesting doing the research. Mobile gaming has a whole lot of interesting issues... ...and its pretty obvious that those who have waxing lyrical about this in various forums I have attended have just read 'Smart Mobs'.
Anyway I found the summary of the issues by Mark Finn in AJETS to be pretty sweet, and Aphra Kerr's book had some good stats, I'll have to get around to reading it soon.
Here is the abstract (its over 100 words too long :$) :
Games without Borders: Globalization, Gaming and Mobility in
Using fieldwork data from ethnographic research conducted between March and July 2005, this paper will examine the impact of mobile games on the videogames industry and audiences in
Kerr and Flynn (2003) argue that the structure of the global videogames industry is such that it potentially prohibits many small countries from developing this sector.
Hall (2005) describes the impact that mobile gaming has had on videogame content. Play takes place within a particular context defined by time and space, the stability of this model is challenged by mobile games, which can be played in numerous contexts. Further to Hall’s understanding of context I will argue, based on my own experiences and observations, that culture and social bonds have a particular impact on context. Content, as in the type of game played has a strong correlation to these contexts. Particular contexts suit particular games (content), and vice versa, this explaining the ubiquity of certain games in